2/11/2019

11:00 AM - 9:00 PM
Mariposa Foyer, Aria East, Level 2
 

D.I.C.E. Summit Registration

 
 
3:00 PM - 7:00 PM
Mariposa, Aria East, level 2
 

D.I.C.E. Arcade

Sponsored by MagicLeap

 
 
1:00 PM - 4:00 PM
TopGolf Las Vegas
 

TopGolf

 
 
1:00 PM - 5:00 PM
Pole Position
 

Go-Karting

Sponsored by XSOLLA

 
 
7:00 PM - 12:00 AM
Aria Casino Floor, Near Main Valet Adjacent to Burger Lounge
 

D.I.C.E. Poker Tournament





 

2/12/2019

7:30 AM - 7:00 PM
Mariposa Foyer, Aria East, Level 2
 

D.I.C.E. Summit Registration

 
 
9:00 AM - 7:00 PM
Mariposa, Aria East, level 2
 

D.I.C.E. Arcade

Sponsored by MagicLeap

 
 
8:00 AM - 9:30 AM
Herringbone, Aria Hotel
 

Full Breakfast Buffet

 
 
8:00 AM - 9:00 AM
Primrose Foyer, Level 3
 

D.I.C.E. Yoga

 
 
9:45 AM - 10:00 AM
Primrose, Aria East, Level 3
 

Opening Remarks

Meggan Scavio
President at the Academy of Interactive Arts & Sciences

 
 
10:00 AM - 10:45 AM
Primrose, Aria East, Level 3
 

Beyond Generations

Conference Opening Keynote

Shawn Layden
Chairman at Sony Interactive Entertainment Worldwide Studios

Industry veteran Shawn Layden, Chairman of Sony Interactive Entertainment Worldwide Studios, has participated in the evolution of the industry from a rare vantage point encompassing console development, in-house studios and third-party developers. In this presentation, Layden shares his perspective on various industry inflection points he’s experienced during his time with PlayStation and discusses current trends driving the gaming industry – providing context around our shared history to help think about what comes next.

 
 
10:45 AM - 11:05 AM
Primrose, Aria East, Level 3
 

A.I.’s game changing impact

Yves Jacquier, PhD
Executive Director of Production Studios Services at Ubisoft

For years, videogames have relied on A.I. developments to advance, while A.I. pioneers used games as a benchmark to compare how their algorithm performed against real humans for human level decisions. Today, disruptive changes in both areas have created new ecosystems where they not only accelerate their own developments but a new paradigm has emerged where videogames and A.I. are on the verge of having real world implications to positively impact peoples lives in many significant ways.  Is our world the next open world?

 
 
11:05 AM - 11:25 AM
Primrose, Aria East, Level 2
 

Coffee Break

 
 
11:25 AM - 11:45 AM
Primrose, Aria East, Level 3
 

Science Fiction off the Screen, and into your Living Room

Greg Broadmore
Writer, Artist, Game Director at Weta Workshop

Delve into the origin story of Weta Workshop and Magic Leap joining forces on the frontier of spatial computing. Greg Broadmore describes the creative and design challenges of making people’s real homes the frontlines of a comical science-fiction invasion, and what it was like to be a first developer, and working in tandem with Magic Leap to help define an entirely new medium.

 
 
11:45 AM - 12:05 PM
Primrose, Aria East, Level 3
 

Eat the Elephant; Marry your Horse

Ebba Ljungerud
CEO at Paradox Interactive

How do you win over a base of players who will accept nothing but the nerdiest and most hardcore of gamers into their ranks? Ebba Ljungerud, CEO of Paradox Interactive, describes her approach to taking a niche publisher through IPO -- and gaining the trust of its fans and employees alike while learning to play some of the industry’s grandest strategy games.

 
 
12:05 PM - 12:25 PM
Primrose, Aria East, Level 3
 

What the WHO has wrong about video games

Stanley Pierre-Louis
Acting President and CEO at Entertainment Software Association

A worldwide debate over video games is raging right now with leading psychiatrists, psychologists, and health organizations on one side and the World Health Organization (WHO) on the other. The WHO proposes creating a classification for video game addiction. This action could cause harmful regulations, stigmatize billions of video game players, and results in unfortunate misdiagnoses. ESA's Acting President and CEO, Stanley Pierre-Louis, will overview the current state of the WHO’s dispute, how it affects the video game industry, and what the WHO misunderstands about video games.

 
 
12:30 PM - 1:30 PM
Mariposa, Aria East, Level 2
 

Lunch

 
 
1:45 PM - 2:30 PM
Primrose, Aria East, Level 3
 

Amy Hennig in Conversation with Tim Schafer

Amy Hennig
Writer and Game Director

Tim Schafer
President and CEO at Double Fine Productions

 
 
2:30 PM - 3:00 PM
Primrose, Aria East, Level 3
 

Innovations Shaping How We Bring Fun to Billions of Gamers

Sarah Bond
Head of Global Gaming Partnerships and Development at Xbox/Microsoft 

Innovations in technology, gameplay and business are transforming the way developers create, players engage and platforms participate. Looking at examples across industry and sharing insights from Microsoft, Sarah Bond will outline the forces shaping the game industry today and how publishers and developers can thrive in this new era of play.

 
 
3:00 PM - 3:20 PM
Primrose Aria East, Level 2
 

Coffee Break

 
 
3:20 PM - 3:40 PM
Primrose, Aria East, Level 3
 

Breaking Through Borders: The Globalization of Mobile Gaming

Simon Sim
President at Netmarble US

Simon Sim, President of Netmarble U.S., will talk about the company’s approach to mobile games through 3 guiding principles – diversification, culturalization, and innovation. Having seen tremendous success in Asia, Simon will provide insights into how the industry’s changes forced the company to adjust its strategy to remain competitive in the market.

 
 
3:40 PM - 4:00 PM
Primrose, Aria East, Level 3
 

Augmented Reality- should you care?

Ross Finman
AR Strategy Lead at Niantic Labs

As investors and the tech giants pour billions into AR and the buzz grows, there remains an important lingering question for developers - should they care?  There has been immense growth in AR in the last few years, but is there value today or is it years away?  Where is the current tech today relative to the applications?  Where is this market going, and is it being driven by tech or applications?  In this talk, we will dive into these questions and more and discuss why the gaming industry will have a longer / bigger impact on AR than any other computing medium before.

 
 
4:00 PM - 5:00 PM
Primrose, Aria East, Level 3
 

AIAS #GamemakersNotebook Live Podcast Episode

Bryan Intihar
Creative Director for Marvel’s Spider-Man at Insomniac Games 

Ted Price
Host of AIAS Gamemaker’s Notebook Podcast
CEO of Insomniac Games

Bryan Intihar, Creative Director at Insomniac Games for Marvel’s Spider-Man will be joining the AIAS Gamemaker’s Notebook podcast host Ted Price for a special live taping on the D.I.C.E. Summit stage. This podcast interview will feature an in-depth, one-on-one conversation on the business and craft of developing one of the biggest games from 2018.

 
 
4:30 PM - 8:30 PM
D.I.C.E. Arcade
 

Magic: The Gathering Tournament

Sponsored by Gamesight

 
 
7:00 PM - 10:00 PM
D.I.C.E. Arcade
 

Opening Night Party





 

2/13/2019

8:00 AM - 4:00 PM
Mariposa Foyer, Aria East, Level 2
 

D.I.C.E. Summit Registration

 
 
4:15 PM - 8:30 PM
Primrose Foyer, Aria East, Level 3
 

D.I.C.E. Awards Registration

 
 
9:00 AM - 5:00 PM
 

D.I.C.E. Arcade

Sponsored by MagicLeap

 
 
8:00 AM - 9:30 AM
Herringbone, Aria Hotel
 

Full Breakfast Buffet

 
 
8:00 AM - 9:00 AM
Primrose Foyer, Level 3
 

D.I.C.E. Yoga

 
 
10:00 AM - 12:30 AM
Aria East, Level 2, Mariposa Ballroom 2
 

Workshop Session #1: Play and Create

Bernd Diemer
Creative Director at DICE Studios (EA Digital Illusions CE AB)

In this workshop attendees will discuss and practice how games can use mechanics, group behaviors, social norms and information flow to create fun experience for different player types. First, participants play a couple of games in groups and answer some questions together. What are the core mechanics? How do they influence or subvert social dynamics in the players? How do they influence information flows? How do they highlight or obscure more dominant or supportive players? Second, attendees create a game to test answers from the first half. In small groups using simple materials attendees create cooperative game experiences tailored to specific player behaviors.

 
 
10:00 AM - 11:00 AM
 

Roundtable Session #1 - Sponsored by Virtuos

Aria East, Level 2, Mariposa Ballroom 6+7

Kate Edwards
Geogrify
An Issue of Leverage: Organized Labor in the Game Industry

Maria Essig
Google
Moving Mobile AR From Pure Technological Excitement to Commercial Reasoning

Robin Hunicke
Funomena
Creative Development for VR, AR & Emerging Experimental Platforms

Yves Jacquier, PhD
Ubisoft
A.I.’s Game Changing Impact

Frank O’Connor
343 Industries
Status, Quo Vadis: Legacy vs Innovation

Adam Orth
Digital Sunrise
This Must Be The Place: Creating Location-Based VR Entertainment

Amir Rao
Supergiant Games
What is Creative Ownership?

Caroline Stokes
FORWARD
Future-Proofing Your Human Capital

Sibel Sunar
fortyseven communications
Communications for the Rest of Us

Sean Vanaman
Valve
Video Game Development Conundrums

Vince Zampella
Respawn Entertainment
Making Games at Respawn

 

Media Roundtable Rooms

Aria East, Level 2, Mariposa Ballroom 1

Tina Amini
IGN       
How to engage with an increasingly invested community

Brian Crecente
Variety
Video games and the Mainstream Media

Andy McNamara
Gameinformer  
It’s Better As A Dialogue

Andrea Rene
What's Good Games      
The Power of Perception: Managing Expectations of Your Game's Reception

Dean Takahashi
VentureBeat      
Journalistic sources: Where do stories come from? 

 

 
 
11:00 AM - 11:30 AM
D.I.C.E. Arcade
 

Coffee Break

 
 
11:30 AM - 12:30 PM
 

Roundtable Session #2 - Sponsored by Virtuos

Aria East, Level 2, Mariposa Ballroom 6+7

Kate Edwards
Geogrify
An Issue of Leverage: Organized Labor in the Game Industry

Maria Essig
Google
Moving Mobile AR From Pure Technological Excitement to Commercial Reasoning

Robin Hunicke
Funomena
Creative Development for VR, AR & Emerging Experimental Platforms

Yves Jacquier, PhD
Ubisoft
A.I.’s Game Changing Impact

Frank O’Connor
343 Industries
Status, Quo Vadis: Legacy vs Innovation

Adam Orth
Digital Sunrise
This Must Be The Place: Creating Location-Based VR Entertainment

Amir Rao
Supergiant Games
What is Creative Ownership?

Caroline Stokes
FORWARD
Future-Proofing Your Human Capital

Sibel Sunar
fortyseven communications
Communications for the Rest of Us

Sean Vanaman
Valve
Video Game Development Conundrums

Vince Zampella
Respawn Entertainment
Making Games at Respawn

 

Media Roundtable Rooms       

Aria East, Level 2, Mariposa Ballroom 1

Tina Amini
IGN       
How to engage with an increasingly invested community

Brian Crecente
Variety
Video games and the Mainstream Media

Andy McNamara
Gameinformer  
It’s Better As A Dialogue

Andrea Rene
What's Good Games      
The Power of Perception: Managing Expectations of Your Game's Reception

Dean Takahashi
VentureBeat      
Journalistic sources: Where do stories come from? 

 

 
 
12:30 PM - 1:30 PM
Mariposa, Aria East, Level 2
 

Lunch

 
 
1:45 PM - 4:15 PM
Aria East, Level 2, Mariposa Ballroom 2
 

Workshop Session #2: Unconscious Biases & Inclusivity

Celia Hodent
Game User Experience Consultant

Humans do not think rationally. We believe that we have an accurate perception, an accurate memory, or that we can multitask efficiently. We believe that we are in full control of our decisions according to our values, that we have free will, that we can understand others, that we are logical beings. Sadly, this is all a lie. This workshop proposes to explore some of the most common cognitive and social unconscious biases that trick us into making bad decisions and prevent us from building a more inclusive environment, even if we strongly believe in inclusivity. It will also offer tips to avoid falling prey to these biases as much as we can, and improve inclusivity in the hiring and promotion processes.

 
 
1:45 PM - 2:45 PM
Aria East, Level 2, Mariposa Ballroom 6+7
 

Roundtable Session #3 - Sponsored by Virtuos

Tami Bhaumik
Roblox 
Is it the Digital Native or Digital Naive? A Discussion on the Video Gaming Industry’s Role in Teaching Good Digital Citizenship

Chris Charla
[email protected]   
Succeeding in the new world of distribution: Game Subscriptions, Bundles and Discounts

Blair Durkee
GLAAD
Marketing for Everyone: Selling Games to LGBTQ Players

Perrin Kaplan
Zebra
360 Degrees: How do PR, Marketing, Social, Influencers and Digital all fit together?

Gilles Langourieux
Virtuos
How (and should) emerging hot topic technologies such as Cloud and AI influence the way we design and play games

Shannon Loftis
Microsoft
Trends in Game Publishing

Leanne Loombe
Riot Games
How can/does the industry balance ethical pricing and monetization design with business needs?

Tania Malen
Star Stable Entertainment            
Community-driven Content is a CMO’s Secret Weapon

Kim Pallister
Intel      
The Future Of Gaming Platforms, And What It Means For Game Development

Jade Raymond
Creating a culture where creativity thrives

Ryan Schneider
Insomniac Games            
Say (Almost) Anything: Balancing Studio and Employee Communications

Genevieve St-Onge
popagenda         
Are traditional publishers still relevant?

Tracey Thompson
Bethesda            
Keep ‘em Coming Back for More: Effective Audience Engagement in the Digital Age

Kelly Wallick
Indie Megabooth            
Curating for the Future - How Discoverability and Audience Diversification Shapes our Industry

 

 
 
2:45 PM - 3:15 PM
D.I.C.E. Arcade
 

Coffee Break

 
 
3:15 PM - 4:15PM
Aria East, Level 2, Mariposa Ballroom 6+7
 

Roundtable Session #4 - Sponsored by Virtuos

Tami Bhaumik
Roblox 
Is it the Digital Native or Digital Naive? A Discussion on the Video Gaming Industry’s Role in Teaching Good Digital Citizenship

Chris Charla
[email protected]   
Succeeding in the new world of distribution: Game Subscriptions, Bundles and Discounts

Blair Durkee
GLAAD
Marketing for Everyone: Selling Games to LGBTQ Players

Perrin Kaplan
Zebra
360 Degrees: How do PR, Marketing, Social, Influencers and Digital all fit together?

Gilles Langourieux
Virtuos
How (and should) emerging hot topic technologies such as Cloud and AI influence the way we design and play games

Shannon Loftis
Microsoft
Trends in Game Publishing

Leanne Loombe
Riot Games
How can/does the industry balance ethical pricing and monetization design with business needs?

Tania Malen
Star Stable Entertainment            
Community-driven Content is a CMO’s Secret Weapon

Kim Pallister
Intel      
The Future Of Gaming Platforms, And What It Means For Game Development

Jade Raymond
Creating a culture where creativity thrives

Ryan Schneider
Insomniac Games            
Say (Almost) Anything: Balancing Studio and Employee Communications

Genevieve St-Onge
popagenda         
Are traditional publishers still relevant?

Tracey Thompson
Bethesda            
Keep ‘em Coming Back for More: Effective Audience Engagement in the Digital Age

Kelly Wallick
Indie Megabooth            
Curating for the Future - How Discoverability and Audience Diversification Shapes our Industry

 

 
 
7:00 PM - 8:00 PM
Primrose, Aria East, Level 3
 

D.I.C.E. Awards Reception

 
 
8:00 PM - 9:30 PM
Primrose, Aria East, Level 3
 

22nd Annual D.I.C.E. Awards

Livestreamed by IGN Entertainment

 
 
9:30 PM - 12:00 AM
Jewel Nightclub
 

D.I.C.E. Awards After-Party