D.I.C.E. Lake Como Announced

September 30 to October 2, 2024

Registration details coming soon

D.I.C.E. Europe 2024 will be taking place from September 30th to October 2nd in Lake Como, Italy. Experience a scenic landscape rich in culture and history while networking with top creative and business leaders within the games industry. Registration details will be announced soon.

diceeurope.org

27th Annual D.I.C.E. Awards Winners Revealed

Baldur's Gate 3 wins Game of the Year!

A dazzling assembly of the interactive entertainment industry convened at the Aria Resort & Casino for the 27th Annual D.I.C.E. Awards, celebrating the remarkable accomplishments of their peers. Hosted by the Academy of Interactive Arts & Sciences (AIAS) and determined by votes from its 30,000+ members of industry experts, the developers and studios that crafted the most groundbreaking video games of the year were honored. Awards were presented in 23 diverse categories, including exceptional achievements in technology, art, animation, story, and audio.

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#DICE2024 Programming

Our outstanding programming sets the scene for the discussions and deals that are made around the summit. The networking functions then allow our attendees an opportunity to mingle with the speakers, delegates, and companies that are driving growth in games today.

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Networking Activities

The D.I.C.E. Summit is the premier video game networking conference which includes a variety of intimate and exciting events to make sure you get the best time to interface with our attendees. Find out more about our current list of events planned for #DICE2024. Click here to learn more.

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Tips for #DICE2024

Is this your first time attending the D.I.C.E. Summit or need a quick refresher? Check out some helpful tips to get the most out of your D.I.C.E. experience.

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D.I.C.E. Theme: Game Changers

This year's D.I.C.E. theme will explore the idea - Game Changers, bringing together game makers to discuss and showcase game-changing ideas, technologies, and collaborations that have shaped the past and present and how we will continue to drive the future of interactive entertainment. 

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