Our outstanding programming sets the scene for the discussions and deals that are made around the summit. The networking functions then allow our attendees an opportunity to mingle with the speakers, delegates and companies that are driving growth in games today. Below, you'll find a breakdown for each of our D.I.C.E. Summit programming opportunities.
Our Keynote Speaker takes center stage and addresses our conference theme with an engaging and unique talk, available for all attendees to watch.
Roundtables are intimate, moderated group discourses where attendees can discuss amongst peers a variety of topics important to the interactive entertainment industry. These sessions will take place in a room with multiple roundtables occurring simultaneously, seating 10 per table including the table leader. The objective is to trade ideas/thoughts with other engaged individuals with similar interests and questions. Year-over-year, the roundtables are often described as a favorite amongst attendees because of the interesting conversations and the access it provides.
The D.I.C.E. Industry Town Hall is a forum for the interactive entertainment community to address a panel of industry leaders. This exclusive event will feature an open discussion of topics most relevant and top of mind to our industry. This moderated, hour-long gathering will address questions from the live audience as well as questions submitted in advance.
D.I.C.E. Direct is a speed networking session structured to help you meet accomplished professionals, face to face, one person at a time. Whether you are a studio head, a creative lead, in biz dev, an executive, or anyone else in the interactive entertainment industry – D.I.C.E. Direct offers the perfect opportunity to expand your business and social contacts.
We will provide ample space and conversation starters to help you begin networking with like-minded professionals. This is your opportunity to connect with the D.I.C.E. attendee or speaker you’ve always wanted to meet or with someone you never knew you needed to connect with.