| “Myths of the App Store” Travis Boatman VP World Wide Studios Electronic Arts Mobile |
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| “Full Circle: Wired’s Chris Kohler and Pioneer Award Recipient Bill Budge Discuss the Threads That Link His Work to the Great Games of Today” Bill Budge Staff Engineer |
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| "The End of Death, The Crash of 1982 and Other Topics" Mark Cerny Cerny Games |
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| “Entertainment in the Marketplace – a snapshot of consumer behavior today and trends for the near term” Anita Frazier Entertainment Industry Analyst The NPD Group |
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| “Exploring the Ocean Deep in 3D: To the Titanic and Beyond” Dr. David Gallo Director of Special Projects Woods Hole Oceanographic Institution |
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| “Achieving the Impossible -- Creating games and gateways to space!” Richard Garriott Co-Founder & Creative Director Portalarium |
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| "From Moore's Law to Mother in Law -- One Gamer's Life" Bing Gordon Partner Kleiner, Perkins, Caulfield & Byers |
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| "Free vs. Pay" Min Kim, Nexon Matt Johnston, PopCap Games |
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| "Rewarding Life's Challenges: Dreaming Real-World Games into Existence" Keith Lee CEO & Co-Founder Booyah |
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| "Interface & Player Engagement" Dr. Richard Marks, SCEA Dr. Beverly Harrison, Intel |
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| "The Power of 10,000 Why your gamers are real-life superheroes, and what to do about it" Jane McGonigal, PhD. Director of Game Research & Development Institute of the Future |
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| "Quality, Humility, Persistence: The BioWare Method" Dr. Ray Muzyka Co-Founder & CEO BioWare Dr. Greg Zeschuk Co-Founder BioWare |
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| "Game Changers" Dr. Ray Muzyka, Dr. Greg Zeschuk, Mark Cerny, Bruce Shelley, Mike Morhaime |
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| “Creating Blockbuster IP for Generation C” Jade Raymond Managing Director Ubisoft Toronto |
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| "Gameification vs. Gameplay" Jesse Schell, Schell Games Brian Reynolds, Zynga |
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| “Innovative Games Require Innovative Development” Jeremiah Slazcka Creative Director & CEO 5th Cell Joseph Tringali General Manager & COO 5th Cell |
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| “Monsters, Muppets and Movies” John Stevenson Director of Kung Fu Panda |
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