
Greg Kasavin is creative director at Supergiant Games, where he has worked on the writing and design of each of the studio's titles, including Bastion, Transistor, Pyre, Hades, and Hades II. Prior to Supergiant, Kasavin worked in publishing at 2K Games, as a producer on the Command & Conquer franchise at Electronic Arts, and as editor-in-chief of GameSpot.com. Born in Moscow, he has lived in the San Francisco Bay Area since early childhood. He holds a B.A. in English literature from U.C. Berkeley.
One Project After Another: Bouncing Back from the Rigors of Game Dev
Even if you're one of the lucky ones whose team shipped a game that kept the lights on at your studio, maybe something feels off as you try to get out of bed each morning. Now you face a personal, possibly private challenge of having to move forward when you're less than 100%. It may not seem like much of a challenge compared to what many of your industry peers are up against, yet it's something to take seriously, since you want to be in this for the long haul.
As game developers work together and grow older together, what are some individual or studio-wide strategies for detecting, avoiding, and recovering from burnout, and for kindling the creative spark that got us where we are? Having worked with the same core team now for more than 15 years, Supergiant Games' writer and creative director Greg Kasavin will guide this conversation about how best to reset after each project so that we're as prepared as possible for whatever comes next.