Sean Kane

Sean Kane

Partner and Co-Chair of the Interactive Entertainment Group
Frankfurt Kurnit

Roundtable Leader



Hey, That Robot Stole My Copyright!: Legal Issues in AI Game Development

Given the increase in generative AI uses across the video game industry, including in game development, it will likely create massive shifts in how games are made and published. Therefore, game developers and publishers need to consider the potential impact that using generative AI will have on them. 

This roundtable will discuss the unique legal issues that game developers must carefully navigate, including: creating a generative AI policy; how is generative AI being used in game development; IP concerns when using generative AI; the impact on existing Development and Publishing Agreements; potential loss of confidential and proprietary information/materials; and dealing with inevitable generative AI regulation.


Sean F. Kane is Co-Chair of the Interactive Entertainment Group at Frankfurt Kurnit, where he represents a variety of companies in the video game and social media industries. Mr. Kane’s clients often are on the cutting-edge of media, content and technology creation where rapid innovation is leading to the birth of new products, companies and industries. He has considerable experience negotiating video game licenses and developer and publisher agreements, and in protecting the intellectual property rights of video games and related social media applications, including trademark and copyright protection, clearance and enforcement. Recognized by The Legal 500 and Irish Legal 100, Mr. Kane has also been included in The National Law Journal’s Trailblazers list for Sports/Gaming/Entertainment Law, and Variety magazine’s Dealmakers Elite New York list and Legal Impact Report. Super Lawyers magazine named him a "Super Lawyer" in Interactive Entertainment, Intellectual Property, and Technology Transactions.