Remi Sklar

Remi Sklar

Vice President, Worldwide Communications and Public Relations
Warner Bros. Interactive

Roundtable Leader

Website: https://www.wbgames.com/

As Vice President, Worldwide Communications and Public Relations, Warner Bros. Interactive Entertainment, Remi Sklar oversees all of the company’s integrated communications, including media relations/events, corporate communications and influencer operations. Along with her team, she works closely with the other divisions of Warner Bros., Warner Media and AT&T to create and disseminate internal and external messaging for all products and communications initiatives.   

During her time at WBIE, she has led the PR efforts to execute campaigns for all of Warner Bros. critically acclaimed hit video game franchises, including Batman Arkham, Mortal Kombat, Injustice, Game of Thrones, Middle-earth and many more. 

Additionally, Remi manages the PR for Warner Bros. wholly-owned, award-winning  developers Rocksteady Studios, NetherRealm Studios, Playdemic, TT Games, Monolith, WB Games Montreal, WB Games Boston, Avalanche, WB Games San Francisco and WB Games San Diego. Prior to joining WBIE at its inception in 2004, Remi was the manager of public relations for Warner Bros. Consumer Products, preparing and implementing international media campaigns for Interactive, Apparel, Publishing, DC Comics and more.  Before beginning her Warner Bros. career, she held PR positions at E! Entertainment, Universal Studios and Bender/Helper Impact. Remi is also a published children’s book author and was previously a journalist. She holds a bachelor’s degree in journalism with a minor in English from Cal Poly San Luis Obispo. 

The Player Journey: Navigating the Console Transition, Cross-Platform Play and the Community Landscape Ahead

As we approach a console transition, game communities and content creators have major influence in a games success or failure. Looking ahead at the live service and cross-play opportunities for future games, we will discuss the evolution games and game makers must make in order to create hits.