Seamus Blackley

Seamus Blackley


Innovative Leisure

Seamus Blackley understands that the only legitimate use of any computing device is to play games.  After wasting several years smashing atoms and writing obscure equations as a particle physicist, karma caught up with him and sucked him into the game business in the early 1990s.  He has since worked as a programmer, musician, designer, producer, and various types of business managers and suit-types.  During that time he pioneered real-time physical simulation for games, wrote some early interactive musical scores, started a division at Microsoft, arranged a frightening amount of independent game finance, and ran a department in a Hollywood talent agency.  The most fun part of it all, however, is the making games aspect, so that’s what he’s back to now, and talking about it at this year’s D.I.C.E. Summit