Chris Taylor's first game, Hardball II, shipped in 1989, winning an SPA award for best sports game of the year. The second game, 4D Boxing, won many awards and was among the first games to use motion capture data for its character animation. After completing Triple Play '96 for Electronic Arts, Chris joined Humongous Entertainment, where he created a truly next-generation Real-time Strategy game - Total Annihilation - which released in 1997.
After finishing the Core Contingency expansion pack for TA, Chris started his own company in 1998: Gas Powered Games. Dungeon Siege was released in 2002 and again confirmed Chris as an innovator in both technology and gameplay. This was re-affirmed in 2005’s highly touted Dungeon Siege 2.
Chris continues to push the boundaries in game development as GPG delivers Dungeon Siege 2: Broken World in August 2006 and an all-new Real-time Strategy game – Supreme Commander – in 2007.