VP of Product Development
Franchise Crossover: Trusting Your Child in the Hands of StrangersLyle Hall currently oversees multiple internal studios as corporate Vice President of Product Development for THQ. In 1990, he began his game career as a producer for Virgin Mastertronic, and over the last fifteen years has designed and/or produced some of the industry’s defining titles. Lyle wrote the game design for 1992’s Game of the Year, Global Gladiators, produced Westwood Studios’ genre spawning Dune II: The Building of a Dynasty, and established the game vision for Silicon Knight’s original Legacy of Kain: Blood Omen. In 1995, he created, designed and produced the first 32-bit character action game GEX – ‘95’s Game of the Year, which was bundled with the 3DO hardware, licensed by Microsoft and a multi-million unit seller on PSOne. With a career defined by key contributions to cutting-edge development studios such as Virgin Games, Crystal Dynamics, Kalisto and DreamWorks Interactive, Lyle has spent the last four years guiding THQ’s Los Angeles development studio, Heavy Iron, as General Manager and Executive Producer of a string of multi-million unit selling games based on Nickelodeon’s SpongeBob Squarepants and Disney/Pixar’s The Incredibles properties.