WORKSHOP SESSIONS 

New this year to the D.I.C.E. Summit will be Workshop Panel Sessions. Workshops are smaller, breakout sessions geared towards a greater level of audience interaction and sharing. Panels and discussions engage with an audience of approximately 50 people and emphasizes joint exploration of ideas and concepts relevant to the industry and workplace.  Workshop sessions will be taking place Thursday, February 22nd

10:00 AM – 11:00 AM
Video Game Funding for the Future

Venture Capitalists. Mergers & acquisitions. Crowdsourcing. Publishers.  So many options, and each coming with its own sets of pros, cons and headaches.  These days there really are a surplus of options, but which is the best course for your company?  Meet and chat with a panel of funding experts who have seen it all and put their money where their… gaming system of choice is.  In this candid conversation amongst peers, hear their war stories, near misses and catastrophic failures.  But don’t fear– there will be plenty of stories about a couple happy coincidences and big, million dollar pay-outs too!

Participants in this panel include:

  • Jennifer Yan of Transcend Ventures
  • Justin Bailey of FIG
  • Ian Howe of Skybound 
  • Moderator - Feargus Urquhart of Obsidian Entertainment

11:30 AM – 12:30 PM
The New Diversity Frontier

Diversity is the biggest buzzword at the moment, and to be frank it scares a lot of companies and people. Many companies are now citing diversity as a central focus to their mission, but it may not be something that is easily implemented without the right guidance and structure.   For those of you who have the intention of hiring diverse teams but need to know the important ingredients for success, or are not seeing results, or faltered in the process so far – this panel will be your short-cut to building the most important part of your company - diverse humans bringing diverse games for a diverse audience. Join these group of dynamic panelists to get the inside look on what strategies really work, any potential pitfalls and what data points translate to successful diversity hiring. 

Participants in this panel include:

  • Caryl Shaw of DoubleFine
  • Darion Lowenstein of Gamblit Gaming
  • Katie Morgan of ISM
  • Maureen Fan of Baobab
  • Moderator – Caroline Stokes 

1:45 PM – 2:45 PM
How to Launch Your Game to the Press in 1 Million Easy Steps 

Publishers and studios will often complain about press. Press will often complain about publishers and studios. Do these folks ever talk? Now here’s their chance. Join this group of seasoned professionals to hear what they loved and hated about some of their most memorable game and product launches.  Expect an honest and frank discussion of what to do and what to avoid! 

Participants in this panel include:

  • Rachel Weber of GamesRadar+
  • Stephanie Tinsley of Tinsley PR
  • Tom Marks of IGN Entertainment
  • Nick Chester of Epic Games
  • Moderator – Jamin Warren of Kill Screen

 

WORKSHOP PANELISTS 

Nick Chester
Nick Chester
PR Manager
Epic Games
Maureen Fan
Maureen Fan
CEO and Co-Founder
Baobab Studios
Stephanie Tinsley Fitzwilliam
Stephanie Tinsley Fitzwilliam
PR Mercenary
Tinsley-PR
Ian Howe
Ian Howe
CEO
Skybound Games
Darion Lowenstein
Darion Lowenstein
Chief Marketing Officer
Gamblit Gaming, LLC
Tom Marks
Tom Marks
PC Editor
IGN
Katie Morgan
Katie Morgan
Managing Director
Interactive Studio Management
Caryl Shaw
Caryl Shaw
VP of Development
Double Fine Productions
Caroline Stokes
Caroline Stokes
Founder
FORWARD + The Emotionally Intelligent Recruiter
Feargus Urquhart
Feargus Urquhart
CEO
Obsidian Entertainment
Jamin Warren
Jamin Warren
Founder
Kill Screen
Rachel Weber
Rachel Weber
Senior News Editor
GamesRadar+
Jennifer Yan
Jennifer Yan
Co-Founder and General Partner
Transcend Ventures