|Academy of Interactive Arts & Sciences Foundation Golf Tournament|
|Annual D.I.C.E. Go-Karting Tournament, Pole Position|
|D.I.C.E. Red Rock Canyon Run (or Hike)|
|Annual D.I.C.E. Summit Poker Tournament|
Amir Rao is the Studio Director for Supergiant Games, the team behind the AIAS award-winning downloadable game Bastion, which released on Xbox Live Arcade, Steam, Mac, Linux, Chrome and iOS. Prior to Supergiant Games, Amir worked at Electronic Arts Los Angeles as a designer on Command & Conquer 3 and Red Alert 3.
At the upcoming 2013 D.I.C.E. Summit Amir will be speaking on the topic, “Multiplatformism.” Over the course of a year, Supergiant Games shipped its award-winning game Bastion on six different platforms with three fundamentally different user interface paradigms. This session covers the design tenets that emerged in translating Bastion from controller to keyboard to touch. The talk will explore Superigant Games’ ethos behind picking platforms, while considering if the future of elegant design is truly interface agnostic.
What games are you playing right now?
I am playing Dota 2 (597 hours logged!) and X-COM: Enemy Unknown.
What future release are you most looking forward to?
I am most looking forward to projects I kickstarted: Double Fine Adventure, Project Eternity and Planetary Annihilation.
What about a niche title that impressed you with its sheer innovation or fun factor?
Thirty Flights of Loving by Blendo Games. The game had a voice and style that I hadn’t experienced before in a game.
What literature has had the biggest impact on your creative process?
Robert McKee’s Story – it has a crystal clear articulation of character, conflict and audience expectation all of which are relevant to the games we make at Supergiant.
What two movies or TV shows influenced your creative process the most?
The movie Sunshine has a moment where the captain of their starship describes how they make important decisions on the crew. He insists that they are a collection of experts – not a democracy or hierarchy – and that the expert in each field should make decisions on the things they’re most informed about. I’ve always liked that view of the creative process, that it isn’t a vote and it isn’t guided by a single powerful voice, but that it comes from the disparate, empowered expertise of a small group.
From TV, Breaking Bad has been really influential to me. I can’t really connect it to any particular part of the creative process. I just know that I carry the feelings from every episode long after they end.
When you’re daydreaming about the “next big thing”, what are you listening to?
Usually I am listening to some Pandora station that is a mish-mash of semi-embarrassing ‘90s alternative rock. I am not sure that it’s helping.
What app is making it tough to put down your phone or tablet?
I plowed straight through Rayman: Jungle Run which I loved. I was addicted to Hero Academy for a long time, too.
What social game has you hooked?
If Words With Friends counts, I have been cultivating a very lengthy loss streak against my mom.
What does your home gaming setup consist of?
An extremely powerful PC and an extremely uncomfortable chair.
What’s your favorite new gadget?
We just got the iPod touch 5th generation and an iPad Mini at the office – both seem perfectly suited for gaming.